Interviews


Good old InsideMacGames.com has reaction from Ian Lynch Smith of Freeverse on not only what Apple’s BootCamp software means for Mac gaming as an industry, but also for our beloved HOMMV. If you read between the lines, he seems to imply that HOMMV for OSX remains on target for release sometime in 2006.

Here is what Ian had to say:

We always figured it would happen, but we thought if Heroes was out in 06, what with Intel tech adoption, and obvious headaches in duel booting etc., we’d have a good year before the landscape totally changed. But Apple is pushing the Intel roll out very aggressively, and now aggressively pushing dual boot (and virtualization eventually from someone). We live in interesting times.

The pressure is clearly on for Mac porters to provide faster ports, if not simultaneous with the PC release. But generally, most of the other developers quoted in the IMG piece share Ian’s quiet optimism that the potential boost in Mac marketshare as a result of dual-bootability will only mean good things for Mac gaming and provide more opportunity for original Mac games to appear (if fewer ports). Which is what “Mac gaming” really is, after all.

Somehow we managed to get Bruce Morrison and Colin Smith of Freeverse to give us their first interview since announcing the port. Are we all just a little too fanatical about this game? Yeah. Should we be worried? Not really. Because when it comes time to diagnose our collective pathology, the standard deviation for comparison is going to be these two “wing-nuts” at Freeverse.

Read on for the full interview.

The two people at Freeverse closest to the HOMM•V port at this point, Vice President Colin Smith and Director of Support/Game Designer Bruce Morrison, have graciously agreed to an interview by HOMM•V for OSX. Hopefully we can get some juicy details on how the deal for the port came about, what we might be able to expect for the Mac port, and learn a little bit more about the people at Freeverse. We’re happy to find them so accommodating given that they have yet to even see the sourcecode from Nival/Ubisoft. Community support for the win!

Watch this space in the coming days for the interview itself. If you have any specific questions you’d like answered (and are actually answerable at this point), drop them into the comments in the next day or two.


Freeverse Factoid#1: Kill Monty is actually based on Colin Smith’s career as a hitman before joining Freeverse