Thu 16 Nov 2006
So, damnable Freeverse, IMG gets an early preview while we’re left out in the cold eh? Bah! They don’t love HOMM like I do! They never will! But hey, if an exclusive is the price for them to pimp your “Big Announcement” week, all the power to you.
The Preview
Anyone who reads this blog prays at this shrine can skip the first 2/3rds of the preview as it’s a rudimentary gameplay primer. The juicy bits confirm that HOMMV is the work of Cider. Presumably this means the Russians originally contracted to port the game got the boot and HOMMV will only be running on MacIntel hardware. Now there is a piece of “big news” that should have had its own day this week! Thanks for coming out G5 owners, enjoy chewing on your wingnuts instead.
While we are making demands, it is a bit of a wonder then why the game hasn’t been released sooner. Cider promised conversions in just a few days (not that anyone actually believed this claim). Perhaps a little more time was needed to port the map editor? Eh? Freeverse? Or to get the small matter of that expansion pack sorted out? Might as well make the MacIntel gamers happy as possible since no one else will be playing HOMMV.
The preview concludes with an encrypted opinion on performance. On a “MacPro 2.66 with 2GB of RAM and the stock NVidia card” framerate is said to wander between 40-50 FPS. Of course, this actually tells us nothing about how a turn-based strategy game performs since framerate is secondary to how responsive the game “felt”, whether map scrolling and zooming were crisp, or how much time the game took to make AI turns in custom scenario maps.
Also, the previewer said that he wasn’t able to get custom PC maps working. As he is a programmer there probably isn’t much hope for the rest of us expecting success. That is a huge bummer as far as I’m concerned. Nival has only released fairly mediocre custom maps in dribs and drabs, and I’m not a huge fan of the scripted campaigns compared to a solid AI showdown as is the best tradition of HOMM gaming.
The Future of Mac Gaming?
The previewer adroitly notes that HOMMV represents the first Cider test case, and we ought not to forget that it was also the first major port announced in the post-BootCamp era. A couple of interesting points can be gleaned from Freeverse’s actions as regards potential future trends in Mac gaming and porting.
First, Freeverse doesn’t seem too concerned about BootCamp gamers as taking away from its potential Mac market. Otherwise, it would have made damn sure to include all the bells and whistles like custom map support and so forth so as to leave no incentive to simply boot up an unrestricted copy of HOMMV in Windows. Admittedly, we don’t have a final word on map support. But there is also no announcement on support for Ubi’s online component or the future availability of the expansion pack. So its not like Freeverse is feeling the pressure here to reassure its market.
Second, the mid-port switch to Cider is telling. Freeverse must have concluded that either the game would ultimately run like crap on a G5, was falling too far behind schedule to make Christmas, or that Intel Macs have been selling briskly enough to provide a sufficient market of potential gamers. If it is the later, it might not be too much of a stretch to anticipate that G5 ports in general are about to go the way of the dinosaur.
8 Responses to “IMG has the goods”
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November 16th, 2006 at 4:28 am
Srry don’t understand. If Freeverse are going to put the PPC guys out in the cold (although can’t believe a G5 with sufficient ram/min 128 vram could not handle this game), who is going to buy this game if you can play the PC version in boot camp with as you say all the bells, whistles and expansion packs….
- Dal
November 16th, 2006 at 2:46 pm
Freeverse can go ***** themselves.
Like Dalriada said, there’s no point to port it like this. The possible customers with Intel Macs have already bought the PC version a long time ago.
November 16th, 2006 at 10:39 pm
Agreed, i would bet a G5 could pull this game off.
As for the choice to go Cider, it is possible that Freeverse no longer expects to make a profit off this port, and rather than abandon it, decided to release it quick and dirty and hope for the best.
We also haven’t heard the full story. For all we know Freeverse is cooking up a custom map conversion utility. And I can’t imagine Cider not applying to the map creator program as well as the game if Freeverse wanted it to.
Nevertheless, the lack of concrete information isn’t exactly endearing, especially with the revelation that PPC owners are getting the shaft. At least if they told us that G5 support was being dropped in favor of a complete HOMMV package on MacIntel it would be an arguably decent trade-off.
Pretty bad form to just slide this under the table and hope no one would notice.
November 17th, 2006 at 11:35 am
The business about not being able to play custom maps is, I believe, to do with the version of the game ported. As I understand it, even PC users have to have the latest version of the game installed (and maybe the expansion?) in order to play custom maps. Since the initial Mac port appears to be of the basic game without expansion, and not the latest codebase, I’m not surprised that custom maps don’t work.
Obviously one hopes that the published version of the Mac game will play third party maps. If it doesn’t, they might as well not bother releasing it, as the ability to play downloaded user-created maps is one of the most important attractions of the entire series, and the major source of the game’s longevity. There are literally thousands of extra maps for Heroes III, for example, all of which work fine with the Mac version. (Oh, how I wish that Heroes III for Mac was OS X native and didn’t require Classic…)
I too am sorry to find that Heroes V for the Mac will be Intel-only. I am at least lucky in that I now have a MacBook, but obviously I’d rather play a game like this on my G5, which is powerful, has a good graphics card and is attached to a large monitor.
Presumably Freeverse must feel that going with Cider has major advantages over finishing the PPC/Intel port that they started with. I imagine that the advantages would include (a) the ability to get to market more quickly, (b) the ability to keep updates in step with the PC version, (c) the possibility of porting expansion packs etc. more easily, and (d) the cost of the port.
It seems to me that (b) and (c) are particularly important to users (and the other two to Freeverse), but it’s a great shame to have to exclude PPC machines… especially given that a PPC port may had been started. I personally won’t be ready to buy a Mac Pro for quite a few years yet, and my G5 has lots of life in it; the economics may dictate that Freeverse has taken the right decision (and at least I’ll be able to play the game on the MacBook, presumably with relatively degraded performance), but the decision will probably cheese off a significant percentage of existing Mac owners.
Given that the Mac port of Heroes V *is* to be Intel-only, though, I sincerely hope that the port does keep in step with the PC version in terms of both features and code level. If the map editor is missing, if the expansion pack doesn’t get ported or if the Mac version can’t play third party maps, then there will be little point in buying it. Most users would, I’m sure, rather dual-boot to use the PC version than put up with a severely degraded game that ran under OS X.
I’m sure that Freeverse is well aware of all these factors, though, and I’m hopeful that the Mac port will be a good one that stays in step with the PC code. Anyway, we’ll see.
November 19th, 2006 at 4:04 pm
Not to mention what the multiplayer aspect of the game is going to be like.
November 19th, 2006 at 7:38 pm
Why haven’t Freeverse said anything about this? Are they too scared to admit that they decided to “f**k” the PPC users?
November 21st, 2006 at 9:06 am
This is really strange. And depressing…
I’m a PPC user, and I was wondering if any one have tested the pc version using Virtual pc? I searched the net for some info, but I didn’t find any…
If this is possible we poor “left out in the rain” PPC users at least can buy the PC version.
Hope someone can give some answers or suggestions.
November 21st, 2006 at 4:32 pm
I’ve tried it with Virtual PC, but no dice.
It won’t work.